3/11/2023 0 Comments Save game editor for dungeon lords![]() base interface to add frame/window and other UI.So i will try to tell u what i think about it. I think that plugin architecture would give a lot flexibility and it`s like all editors do. Can you give me some design advices or articles and share with me your experience. I think that this strategy of passing some data to the global manager is not so good how it looks now. I'm only at start but i'm thinking of the future. and the pointer to active tool, if it's NULL he is sending input to SelectTool by default. Also it's sending input data and pointer to SceneManager to global ToolManager which contains some base tools like Move, Select etc. i create new SceneManager and for each View i create own viewport, camera, my own local Input manager which send input data to local camera. I am using Document/View architecture and for each Doc. As rendering i took Ogre3D and MFC as UI. ![]() I'm creating 3D Game Editor for my own use. ![]()
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